AI Insights · Timothy · October 2025
Top 5 Boxing Games Performance in Europe, Q3 2025
Discover the performance trends of the top boxing games on a unified platform in Europe during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, the top boxing games on a unified platform in Europe showed varied performance trends, as reported by Sensor Tower.
WWE SLAM by Topps® Card Trader displayed fluctuating weekly revenue, peaking at approximately $34.3K at the start of July and gradually declining to around $21.2K by the end of September. Weekly downloads showed sporadic spikes, with a high of 863 in mid-September. Active users ranged from 566 to 1.1K, with a noticeable increase towards the end of the quarter.
WWE Mayhem experienced stable weekly revenue, maintaining around $4K to $8K throughout the quarter. Downloads peaked at 9.9K in mid-August, while active users started at 17.7K and gradually decreased to 13.7K by the end of September.
Boxing Star: Boxing Fight Game saw its revenue vary slightly, with a high of $6K in mid-July. Downloads began at 16.6K in early July, tapering to 6.1K by the end of September. Active users showed a decrease from 29.4K to 13.2K during the same period.
Real Boxing 2 maintained consistent revenue, ranging from $3.5K to $4.3K. Downloads started strong at 44.9K, decreasing to 22.3K by the end of the quarter. Active users followed a similar trend, beginning at 83K and declining to 41.4K.
Finally, Burrito Bison: Launcha Libre showed stable revenue, remaining around $2.8K to $3.3K. Downloads and active users remained relatively steady, with minor fluctuations throughout the quarter.
For more detailed insights into these trends, visit Sensor Tower.